Xbox One

As game developers, we should be held accountable for creating great games that are inclusive to all, championing the player experience and building positive player communities. With almost 20 years in game development, creating a space where everyone on the planet can experience the joys of gaming remains paramount for me. My current work on
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Don’t ever stop dreaming. If you are anything like me, you’ve been dreaming about superpowers, aliens, and secret societies since you were eight. Here’s a game with a little bit of everything mixed in a weird world looking a lot like a third-world country. Ok, I know I said “weird,” but words like different, funny,
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Listen to conversations with Richard Garfield, designer of Magic: The Gathering, and he will often talk about ‘impossible design problems’. Some games, he says, can have a multitude of aims, but those aims often won’t, or can’t, mix. They’re irreconcilable; you will never get them to work together, and part of being a designer is
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We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you
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Monster trucks are the automotive embodiment of a slightly tipsy dad coming home after a wedding: spirits high but knocking over all the garden gnomes. They’re big, loud, and a little destructive – but lovable oafs, nonetheless. It’s hard to hate a giant, five-ton truck wearing a novelty hat. Monster Jam Steel Titans 2 quaintly
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Crazy Taxi was one of the biggest arcade hits of the early 2000s, with the Dreamcast home conversion being one of the most acclaimed releases of its time. It is one that is still remembered fondly to this day, especially thanks to an iconic soundtrack featuring punk rock hits from The Offspring and Bad Religion.
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There are some game developers who sit quietly in the background, preferring to let their games and creations do the talking; you never know what they look like or where they come from. Yet there are others who prefer to build the hype, happy to chat, to shout and to proclaim greatness from the rooftops.
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I think the best word to describe Horned Knight is ‘typical’. This is the same retro-style 2D action platformer you’ve seen countless times on the Xbox Store. There is nothing here that you won’t have seen before. There’s even the pixel art that seems to come as standard with pretty much any small indie game
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‘What would you do today, if you knew the consequence of every action?’. It’s a cracking question, and one that we’ve fallen in love with relatively recently across movies, TV and games. There’s Groundhog Day, Happy Death Day and Edge of Tomorrow, as well as the actions of Dr Strange in the Avengers movies. TV
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Welcome to Next Week on Xbox! Here we cover all the new games coming soon to Xbox Series X|S, Xbox One, and Windows 10 PC as well as upcoming Xbox Game Pass and soon-to-be released ID@Xbox titles! Get more details on the games below and click their profiles for pre-order details when available (release dates
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Since seeing our first hands-on preview of Outriders last summer, I’ve been cautiously optimistic about People Can Fly’s new co-op shooter/RPG. I was disappointed by the latest delay, but as a consolation prize, Square Enix has released the first act on schedule as a demo for us to start forming impressions off of. After spending
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Summary The Vintage & World’s Fair Bundle comes to Planet Coaster: Console Edition! Build historic coaster parks with the Vintage Pack Celebrate global culture with the World’s Fair Pack Since launching in November 2020 across the Xbox One family of consoles, we’ve been absolutely blown away by your incredible creations, and everyone here at Frontier
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I will admit that when I initially saw a top-down action roguelite called Curse of the Dead Gods, complete with swords, bows, environmental hazards, and semi-random rewards based on what room you choose to enter next, my first thought was “Hey, this seems a bit like a Hades knockoff.” It turns out, I was completely
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