Photo modes are becoming a ubiquitous feature in modern games, and it’s even making its way into re-releases of older titles. Mass Effect Legendary Edition, which collects and enhances the original Mass Effect trilogy in one package is the latest title confirmed to come with the mode that effectively doubles any playthrough time thanks to
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Last October, PlayStation LifeStyle’s Chandler Wood wrote at length about Sony’s noticeably simplistic approach to PlayStation 5‘s packaging, and why it’s better to be eco-friendly rather than extravagant. The company didn’t have anything to say at the time, but in a new corporate blog post, SIE has detailed the console’s packaging as well as its
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Spring is in the air, and the latest indie adventures on Nintendo Switch are in full bloom. During the latest Indie World video presentation, Nintendo detailed 21 games from independent developers that are coming to Nintendo Switch – with three launching later today. Indie games featured in the showcase include Road 96, a procedural story-driven game from DigixArt
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Doom 3: VR Edition reviewed by Gabriel Moss on PSVR using a PlayStation 4 Pro. A PSVR version of a classic as highly esteemed as id Software’s Doom 3 sounds great in concept, especially compared to the faster pace of the recent Doom (2016) and Doom Eternal reboots, but this port is hurt by its
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Nintendo’s Indie World showcase may have only ran for 20 minutes, but the House of Mario packed it a ton of announcements within that time. We saw the reveals of Oxenfree II and OllieOllie World, got a new trailer for TMNT: Shredder’s Revenge, learned that Konami has a new action game in the works, and were surprised to hear that the critically
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There have been many additions made to Hunt: Showdown since launch. After first breaking out of Game Preview status, we’ve seen Deluxe and Gold editions drop, we’ve had new weapons arrive, and we’ve had a pair of unlikely characters ready themselves for action. Now we have another addition, that of The Prodigal Daughter.  Available to
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Naughty Dog has admitted that it hasn’t been able to become a multi-project development studio and although it has multiple ongoing projects, only one of them is getting “the lion’s share of focus at any time.” Speaking during the Academy of Interactive Arts & Science’s Game Maker’s Notebook series (transcript via Video Games Chronicle), co-president Evan
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